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Overview

This case study focuses on designing a responsive web app for the existing “Foodies” food delivery mobile app, as described in this case study.

It targets customers who prefer devices with large screen sizes (laptops, tablets or desktops) to mobile devices.


The Problem

Some people prefer devices with large screen sizes for online activities.

The Goal

Design a food delivery responsive web app that allows users to easily order healthy meals and get it delivered at their doorstep.

My Role

UX designer designing a food delivery responsive web app from conception to delivery.

Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

User research

I conducted interviews and created empathy maps to understand the users’ problems. The primary user group were people who preferred devices with large screen sizes for online activities.

This user group confirmed initial assumptions about potential customers. Research also revealed that apart from screen size, the availability of a mobile device was also a factor limiting users from using the mobile app.


Pain points

Accessibility

Either the target users don't have access to a mobile device or have difficulties using one.

Persona

Blood donor app wireframe Pratyush
"Healing the world and searching for tools that can help me live a better life"
Goals
  • Make time for each of his patients
  • To have easy access to healthy food
Frustrations
  • Having a busy schedule makes it difficult for him to prepare a meal
Pratyush is a Doctor with a busy and demanding schedule at a hospital in Sambalpur. He cares a lot about being available to his patients and often takes appointments at the last minute. He lives alone and mostly orders food online. Text-heavy and unresponsive apps make it difficult for him to find and order the right food.

Starting the design

Wireframes

Foodies image

Low-fidelity prototype

Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow was to select a restaurant and order food. This prototype was used in a usability study.

Foodies image

Usability study

I used the high-fidelity prototype for the usability study and it revealed aspects of the designs that needed refining.

Findings

  • Menu tab was missing from the restaurant page.
  • Important links: Help, Contact and About were missing from the design.

Refining the design

I added the Menu tab and the missing links.

Foodies image

High fidelity prototype

The final high-fidelity prototype presented cleaner user flows for ordering food and checkout. It also met user needs for payment on delivery option.

Play prototype

Foodies image

Accessibility considerations

  • Provided access to users who are visually impaired through adding alt text to images for screen readers.
  • Used icons to help make navigation easier.
  • Used detailed imagery for food items to help all users better understand the designs.

Takeaways

Impact

Users love the web version of the food delivery mobile app.

Quote from peer feedback

"Wow, now I don't have to switch devices to order food while working on my laptop. Big thanks to the Foodies team for thinking about this."

What I learned

While designing this app, I learned that the first ideas for an app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app's designs.

Next steps

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

Conduct more user research to determine any new areas of need.

Lets connect!

Thank you for your time reviewing my work!
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